Jade Regent

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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We Be Goblins
Jade Regent Prologue

Session 14 November 2011
DM: Mike
Players: Alex (Mogmurch), Amy (Reta), Holly (Chuffy), and Rick (Poog)

Four lucky goblins are chosen by Chief Gutwad to go on a special mission for the Licktoad tribe-to recover more fireworks from a nearby shipwreck. The fireworks were uncovered a former tribe member recently exiled called Scribbleface, and now, the chief wants more.

A grand bonfire is held in the heroes honor and all four participate in the goblin games that ensue. Reta wins the fist event mastering the riding of Squealy Nod, the ferocious boar piglet, but then Chuffy establishes himself as top goblin by winning the four remaining events-Eat Bag of Slugs really fast, Hide or Get Clubbed, and the Ear Ripper.

The next morning our goblins head out following Scribbleface’s map seeking the shipwreck where the fireworks were found. Chuffy, Reta, and Mogmurch are feeling the ill effects of having eaten so many poison sacks during the slug eating contest. They make their way through the Brinestump Marsh, but run afoul of the lair of one of their tribal enemies-Lotsalegs Eat Goblin Babies Many. Displaying uncharacteristic bravery, the goblins fight Lotsalegs and slay here, ensuring their place among the great heroes of the Licktoads. They find many shiny objects and loot among the remains of Lotsalegs’ victims including some strong taffy that helps ease their sickness.

Pressing on, the intrepid goblins make their way to the shipwreck where they are faced with a virtual cornucopia of goblin nightmares, defeating first Stomp the horse, a trio of ferocious dogs, and the fearsome tribal foe Vorka the cannibal goblin and her companion Lord Longtongue, a giant frog. Using the fireworks they have and Mogmurch’s bombs to great effect, they defeat this dreaded goblin nightmare, loot the ship and set a big fire and set off many big booms before returning to the tribe to be hailed as great heroes.

Each of the heroes is given a place of honor among the tribe, and Chuffy is offered the chief’s daughter as mate. Gutwad is ecstatic to have recovered the fireworks cache and is eager to put them to use. This cannot bode well for the people of the Sandpoint region.

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Sandpoint Chronicles Vol. 1 #1
I've Got a Nose for News-Harry Butternose

Sandpoint Chronicles

All The News That’s Fit To Print and Then Some

I’ve Got a Nose For News-Harry Butternose

Fires over Brinestump

Recently loud and colorful explosions have been spotted over the wetlands south of Sandpoint known as the Brinestump Marshes. Those in the know believe the goblin tribe known as the Licktoads are behind this cacophonous display. These Licktoads have grown unusually aggressive and seem to have acquired quite a large supply of fireworks which they have put to diabolical uses. Some fear that the goblins may have learned how to make these fireworks, bit experts say that is far-fetched. Still their is a growing fear these Licktoads plan to set Sandpoint on fire! While this gnome remains skeptical, I have heard plenty of stories from residents of the goblin raids and ensuing upheavals from several years back, and can understand how some feel this could be the start of something worse.
This gnomes has learned that several merchant caravans and travelers on the Lost Coast Road have been attacked so far, and according to survivors, the damage caused by panicking horses spooked by the loud and bright firework displays, was almost as destructive as the goblin attacks themselves.
Mayor Deverin and the High Priest Abstalar Zantus are reported to have sent an appeal for aid to Magnimar, but since it has only been Sandpointers and other Lost Coasters accosted so far, no aid seems to be forthcoming. This gnome will keep his nose on this news and keep you informed of further developments.

Sheriff Posts Goblin Bounty

Sheriff Belor Hemlock has re-instituted the old goblin bounty in an attempt ot deal with this new growing goblin problem. The town of Sandpoint will pay 10 gp for every fresh goblin ear delivered to town hall, and additional reward of 300 gp is available if someone can deliver the head of the Licktoad leader, the corpulent Chief Gutwad. When asked why he was instituting the bounty instead of sending patrols into the Brinestump, Hemlock responded (after nearly throttling this reporter), that there was too few men in the watch and too much of the Brinestump to explore, so he was putting out the call for freelance goblin exterminators. This gnome thinks Sheriff Hemlock is too excitable and should maybe take a break and let someone who can do the job take over, but I’m just one tiny voice in the crowd.

Have You Seen These Folks?

This reporter has learned that one group was eager to take up Sheriff Hemlock’s bounty offer and rushed into the Brinestump half-cocked three days ago. No sign or sound of them has been detected since. What has happened to these foolhardy wannabe heroes? In trying to get to the bottom of this goblin problem did they instead find their way to a watery grave at the bottom of the marsh instead? Perhaps they would have had better luck if they looked up this reporter’s old friend Walthus Proudstump, the warden of the swamp, whose expertise could have made the difference for these wannabe heroes. Oh well what do I know, I just report the news so no one asks me.

Around Town with Harry Butternose

Noted elven protector of the Sandpoint Hinterlands Shalelu Andosana has been seen around quite a bit lately. This gnome has learned she’s been spending time at the Rusty Dragon in the company of the beautiful Ameiko Kaijitsu, her long time friend. Is it just friendship, or is there something more going on between these two? Or is it three? Sources tell this reporter that the dashing local scoundrel Sandru Vhiski has often been seen in the company of these two lovely ladies. Reminds this gnome of his days in the Twilit Realm, ahh the memories… ah bit on to other things.

Splish Splash The Soggy River Monster has been spotted again. A local fisherman on the New Fish trail swears he saw the legendary monster just the other day, claiming it stood taller than a man, had alabaster white skin, and a mouth that opened all the way down its neck. The fisherman claims the beastie was already devouring what looked to be a goblin on the far shore of the river which is how he managed to escape. This reporter how many bottles of flaming rotgut the fisherman had consumed to get to the worms in the bottle bottoms to use as bait before he has his encounter. Or perhaps it was eating one of the missing adventurers and not a goblin. And maybe I’ll grow to be six feet tall one day.

Some travelers coming up from the coast claim they saw a big black dragon flying around above the central Mosswood. This reporter thinks they are jumping at shaodws, or perhaps the fisherman has been sharing his flaming rotgut, but the region did suffer from a dragon problem a few years back, so there may be some credence to this. Or Not.

Well that’s all we have time for this week. Stay tuned for more exciting bits in the next edition of the Sandpoint Annals. Harry Butternose signing out. Remember I got a nose for news (and a full purse of coins, so if you’ve got news come see me).

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The Brinewall Legacy Session One
A Perspective from Behind the Screen

DM: Mike
Players: Alex (Henric), Amy (Lucha), Holly (Oparal), and Rick (Wiglaf)

The campaign opens on 21 Neth 4711 AR. Sandru Vhsiki is making his last caravan trek off the year to winter in Magnimar. Accompanying him is his foster mother Koya Mvashti, her young ward Henric Sands (human wizard), and her granddaughter, a Sandru’s adopted little sister Lucha Rhysdottir (human oracle). Aside from his two regular drivers, Sandru has hired two additional guards for the journey, Oparal Greenleef (elven rogue), a young elven woman recommended to him by Shalelu, and Wiglaf Kinamura (human fighter w/homebrew bladedancer archetype), a young warrior of Ulfen/Tien descent that was recommended to him by Ameiko Kaijitsu.

On the third day from Sandpoint on their trek, they see and hear several explosions, flashes of light, and plumes of smoke rising form the trail ahead. Sandru calls a halt to the caravan as they approach. They see two overturned wagon ablaze, and hear the tortured screams of someone begging for mercy and several shouts in goblin.

Sandru sends Henric, Wiglaf and Oparal to investigate while he consults with Koya. Lucha, ever curious joins the three while Sandru and Koya are distracted. They approach the wagons and discover a halfling being held down by a pair of goblins Poog of Zarontel and Mogmurch), while a goblin couple (Chuffy Lickwound and Gupy Wartbits) looms over the halfling having just cut off a pair of his toes. The halfling screams in pain begging for mercy. Another goblin female (Reta) watches over a goblin who is bound and gagged with brands on his face (Scribbleface). The party quickly dispatches with the goblin raiders and rescues the halfling-one Lorne Jamison the now defunct caravan’s cook, and the bound goblin Scribbleface, whom Lucha recognizes as a goblin named Ponzer she befriended nearly a year ago and taught how to read and write in exchange for his knowledge of herbs and plants in the Brinestump Marsh.

Scribbleface begs for mercy claiming none of the troubles are his fault but are Kaijitsu’s fault. Recognizing the name, the party pushes him to say more and he says it is fault of two ships named Kaijistsu in swamp that goblins have fireworks, steal treasure and cause dead to walk. After looting the fallen goblins, the party tells Sandru what Scribbleface said, and he questions the goblin himself, getting little more out of him. Sandru decides this is information that Ameiko should have immediately, and turns the caravan around to return to Sandpoint.

It is two days back to Sandpoint, and as the party camps the first night, Scribbleface brains Lorne and tries to sneak out of the camp while Oparal is on watch. He sneaks past her, but Oparal is startled by the sound of a bowstring twanging, an arrow flying and a goblin screaming is surprise and pain as it dies. Oparal turns to see Scribbleface pinned to a wagon by an arrow through his throat and Shalelu emerging from the shadows. Shalelu tells Oparal that she had been tracking the raiders who attacked the caravan and came across their party’s handywork in defeating them. She hands Oparal a string of goblin ears from the goblin’s they defeated and tells Oparal that Sheriff Hemlock has instituted a goblin bounty in Sandpoint and that she can collect on those ears. Oparal awakes Sandru as Shalelu cuts off Scribbleface’s ear and adds it to the string of ears for Oparal. Shalelu and Sandru have a brief discussion and Oparal wakes Lucha to tend to poor Lorne the Unlucky halfling cook.

The next day they arrive back in Sandpoint, and Sandru tells the others to meet him later for dinner at the Rusty Dragon but he must take care of the caravan. Shalelu takes her leave as well, telling the others she will meet them for dinner as well. The party has some time and disposes of the loot they found on the goblins and the salvage from the lost caravan that Sandru awarded them and collect their bounty from the sheriff.

They gather at the Rusty Dragon that evening and share a meal on Ameiko who is thrilled by the news they bring about Kaijitsu shipwrecks. She said she once overheard her father speak of family lost in a shipwreck when she was quite small but he refused to talk about it whenever she asked him about it. She asks the party if they would be willing to seek out those wrecks in the swam and find the village of the goblins who raided the wrecks and took the treasure. She would go, but there is something keeping her in town and cannot go. Sandru does not want Lucha to go, but Wiglaf, Koya and Shalelu convince him otherwise. They take up Ameiko’s offer, and she pays them 50 gp up front, another 50 gp upon their return and a commission on any heirlooms of nformation about the Kaijitsus they can find. Any goblin ears they collect or other treasure they find is theirs.

Koya tells them that Desna is guiding their fate and destiny has something in store for them. She takes out a deck of sacred fortune cards and does a reading for them before they depart. It is an auspicious reading but hints that forces beyond their control will intervene is events that lay before them.

Wiglaf finds time to present Ameiko with a gift, a fine Tien-made hairpin with a pearl that he recovered from one of the goblins (who was using it as a piercing). She is quite pleased with the gift and thanks him with a hug, causing Wiglaf to blush furiously.

Before they retire for the evening, Shalelu advises them to not be foolish like the last party of adventurers who went blindly into the marsh to hunt goblins. She suggests they follow the New Fish trail and find the cottage of Walthus, a halfling who has appointed himself the swamp’s warden, and who should know the swamp well and be able to aid them in their search. She cannot join them, as she has promised the sheriff she will help patrol the Lost Coast Road ofr a few days while he journeys to Magnimar to try to get reinforcements of rthe watch to deal with the growing goblin problem.

In the morning they set off into the Brinestump. They follow the new fish trail, and at the first bridge have a minor mishap when a board breaks under Henric and his leg splashes into the river. When he pulls himself out he finds a giant leech has attached itself to his leg. Quick thinking, a supply of salt carried by Lucha, and a wicked blow by Wiglaf eliminate the leech’s threat. At the second bridge they find a mutilated lizard carcass and a strange three-toed footprint that Oparal tells them matches the description of the Soggy River Monster tracks that a local fisherman she overheard at the Rusty Dragon claims to have seen. They cautiously cross the bridge. Sometime later, Oparal notices something in the distance has disturbed a flock of birds and briefly glimpses a pale featureless face among the trees. When nothing comes of it, they move on and cross a third bridge with great trepidation and relief when nothing happens. Soon, they spot an old two-story cottage and approach it to knock on the door.

It takes a while, but a ragged looking halfling answers the door. Walthus tries to discourage them and does not react when they tell him they are friends of Shalelu and she sent them to him. When he realizes he cannot get them to leave, he invites them in and then goes into the kitchen. He seems hurt, ans struggles to be a good host and make tea, so Lucha helps him. He seems disoriented a bit, and the party finds this strange, but he tells them he is not feeling well. Wiglaf begins to look around while the others join Lucha and Walthus in the kitchen. Oparal notices a strange rippling effect on the halfling’s hands and goes into the living room to tell Wiglaf of her suspicions. Wiglaf storms into the kitchen and confronts the halfling, who stammers but cannot reply. Realizing that his ruse is shot, Vorolog the faceless stalker sheds his appearance as Walthus. His transformation catches the party off-guard giving Vorolog a chance to strike. He crits Wiglaf with a smash to the kneecap hobbling the Ulfen warrior, then strikes at Henric with a savage blow that drops the wizard before anyone can act. Oparal and Wiglaf engage the shapechanger while Lucha tries to keep Henric alive. The duo prove too much for the wounded Vorolog, and pin him down and kill him before he can escape.
After the fight, Oparal hears a small voice calling from upstairs, and goes to track it down, finding the real Walthus, who thanks the party profusely for saving him. He rewards the party with a magic cloak, offers them food and shelter for the night, and agrees to guide them to the shipwrecks and goblin encampment after they all have had a chance to rest and heal.

END SESSION

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Sandpoint Chronicles Vol. 1 #2
All the News That's Fit to Print and Then Some

Sandpoint Chronicles

Vol. 1 No. 2

I got a nose for news-Harry Butternose

Vhiski Caravan Attacked on Road From Magnimar

Caravan Operator Sandru Vhiski confirms his caravan was assaulted by a band of rabid firework brandishing goblins on the Lost Coast Road. Vhiski commented that it was lucky he had a number of capable caravan guards with him, and that they killed or drove off the goblin horde. This reporter has confirmed that the Vhiski guards collected a bounty for six goblins from Sheriff Hemlock upon their return. Local hero Shalelu Andosana was spotted returning to Sandpoint in the company of the Vhiski caravan, and this reporter believes she was instrumental in driving off a much larger goblin horde, but that authorities are keeping mum on this growing goblin army to keep panic from spreading throughout Sandpoint. This reporter has confirmed that Sheriff Hemlock himself has gone to Magnimar himself to seek reinforcements against this growing goblin menace. If the goblins are menacing Sandpoint again, one can only wonder what kind of troubles are following in their wake this time. The Chronicle will keep you abreast of all the developments in this area of concern, so stay tuned and keep reading.

Marshes Target of Goblin Sweeps

This reporter has learned that at least two expeditions into the Brinsetump Marshes have been sanctioned by town authorities to sweep out the pesky goblins who lurk in the swamp’s reaches. Rumor has it that the first expedition was unprepared for the massive goblin horde it found and met with disaster. The second expedition is said to consist of veteran goblin fighters and may be lead by the Vhiski guards who dealt the goblins a devastating blow on the Lost Coast Road. More details when I get them, keep reading.

Around Town With Harry Butternose

Hope Like Love Springs Eternal

It seems Ameiko Kajitsu has a new suitor. Strapping Ulfen Wiglaf the Wanderer, a newcomer to town was seen trying to woo the Tien beauty with an extravagent gift at the Rusty Dragon a few evenings ago. The gift seemed well-received, but this reprter has ot wonder if this will be just the latest addition to the long line of broken hearted suitors weeping in the gutters of Sandpoint that Ameiko has left in her wake. May Shelyn protect poor Wiglaf’s fragile heart.

Demon Haunted Child

This reporter witnessed the most amazing site, it seems one of our townsfolk, Lucha Rhysdottir is in possession of a demon haunted stick. This reporter saw the stick fly across the Rusty Dragon on several occasions without any cause and witnessed Lucha and others yelling at the stick to stop being so contrary. I did not see the stick answer back but it did seem to waver menacingly at times and I did not want to get too close, I still have bad memories of being whacked by the last demon haunted stick I encountered.

Well that’s it for this edition of the Chronicles. Stay tuned as my nose will turn up more news soon.
-Harry Butternose

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The Brinewall Legacy Session Two
A Perspective from Behind the Screen

DM: Mike
Players: Alex (Henric), Amy (Lucha), Holly (Oparal) and Rick (Wiglaf)

The party spends the night in the home of Walthus Proudstump, but it is an uneasy night filled with the sounds of the swamp, the constant presence of Walthus’ snakes, and the mischief wreaked by the spirit haunting Lucha. In the morning, they head into the swamp as Walthus leads them to the first of the shipwrecks. Nothing remains except a burned out shell, but a search of the area reveals a burnt portion of the nameplate with a partial name: …jitsu Star, and a plethora of goblin tracks heading to the east, where Walthus says the Licktoad Village lies.

The party makes there way towards the second shipwreck, but while crossing one of the rivers are attacked by a crocodile. They crocodile is upon them before they can fully react, and Henric is bitten and pulled under in a death roll. He seems still and lifeless as the party dispatches of the crocodile, but begins to sputter, choke, and breath as a butterfly alight upon him, and then flies off. Surely he has been touched by Desna as he has some destiny waiting him. Lucha skins the gator, and Walthus harvests the meat for his larder.

At the second ship, Wiglaf climbs atop the wreck, and they find its nameplate intact, the Kaijistsu Blossom, but just as Wiglaf says the name Kaijitsu aloud, three skeletal forms emerge from the muck and attack the rest of the party. They are garbed in armor and armed with weapons of Tien origin. Lucha channels the power of her patron gods and spirits and a wave of purifying light destroys these undead monstrosities.

They find the ship has been looted, and the tracks seem to head back towards the Licktoad Village. After Walthus prepares a meal of croc kabobs with veggies, they decide to head back to Walthus’ home and seek out the goblin village the next day. When they arrive at Walthus’ cottage, they find a watery footprint on the porch, which they recognize as being similar ot that they found on a bridge the previous day. Walthus tells them it belongs to the Soggy River Monster, and he has seen the prints before. Wiglaf leads a search of the house, but no sign of an intruder or any forced entry was found. They eat and retire for the evening.

In the morning Walthus leads them to the abandoned palisades that the Licktoads built their village in. Walthus chooses to remain outside, but Wiglaf boldly leads the party inside the pallisades through a ruined gate, and they soon discover a small group of goblins in a watchtower. A second group of goblins joins the fray, but the party manages to make quick work of both groups. They hear a number of goblins scurrying about and hear a banging and cries in goblinish. Lucha translates for the party-they seem to be calling to someone named Gutwad to let them in. Lucha tells them Scribbleface mentioned Gutwad as being the Licktoad chief. Wiglaf leads a charge against these goblins who are gathered in front of a barred door. At the sight of the party, the goblins scream and scatter trying to escape, leaping off the elevated walkway. Many escape, but a few manage to break legs in the fall and lie in pain on the ground.

Lucha tires to bluff their way inside, but Oparal manages to lift the bar. The party confronts chief Gutwad and his three remaining bodyguards, and emerge victorious. They gather what spoils they can, but clues found including a crude map, tracks, and the accounts of the fallen goblins they interrogated before sanctioning them, fill them in on what happened-they looted treasure from the Kaijitsu Star but the dead rose up to reclaim the treasure, and all indicators point to a series of caverns as the lair of the undead and where the Kaijitsu treasure has been taken. Wanting to fulfill their promise to Ameiko, they decide to head out for the caverns.

END SESSION TWO

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The Brinewall Legacy Session Three
A Perspective from Behind the Screen

DM: Mike
Players: Alex (Henric), Amy (Lucha), Holly (Oparal), and Rick (Wiglaf)
advancement notes: all but Oparal have advanced to second level at the start of this session, Oparal has yet to get her first XP bonus for advancing her relationship score with her chosen NPC to the next stage, which is why she is lagging behind at the beginning of the session

Following clues found in the Licktoad Village and at the two Kaijitsu shipwrecks, the party sets out to find the Brinewall Caverns after having returned to Walthus’ home to rest for the night. They trudge through the swamp uneventfully until they find the cavern entrance. Henric uses a spark spell to burn away the nettles covering their entrance and they make their way inside, leaving Walthus outside to guard the entrance along with Lucha’ pony Ogre.

Inside they stumble across the lair of a giant spider and dispatch it, burning the webs to make sure there are no more. Among the dessicated husks of the spider’s past prey they find several small animals, and a squid-like creature they identify as the corpse of a darkmantle. They continue to explore the cavern and find a crystal deposit on a small island of rock is a pool of water. As the discuss whether to cross the pool and collect the rock crystals, they are set upon by a darkmantle that drops down and attacks Lucha, but fails to grapple her. The party makes short work of the darkmantle, collects the crystals and moves on to further explore the cavern.

They find a large cavern partially filled with water and littered with a half-dozen skeletal corpses in Tien-style armor. Wiglaf examines one corpse, and decides o crush its skull. He succeeds, but in doing so animates the remaining five skeletons, who attack the party. After a quick melee, the skeletons are finally dispatched by a burst of radiant energy from Lucha.

The party moves on and discovers the skeleton of a samurai sitting atop a Tien-style chest of jade and cherry wood. The party approaches and the skeleton animates, and issues a challenge to Wiglaf, who is familiar with Tien customs of honor and moves to accept the challenge. Wiglaf has his hands full in the fight as the party moves to aid him and eventually overcomes the samurai skeleton when Oparal crushes its skull from behind with a borrowed club. The party recovers the Kaijitsu treasures, and discovers a scroll in Tien hidden in the pommel of the Samurai’s sword. Wiglaf is able to translate the missive and tells the party what it says ans suggests that they need to get this to Ameiko as soon as they can. The party agrees, and after packing up their booty, head back to Walthus to rest for the evening, before heading back to Sandpoint.

Once in Sandpoint,they go to the Rusty Dragon and find Ameiko. She is excited to hear their tale and is very interested in the note. After reading it, she nvites the party to join her for a celebratory dinner and invites her friends Koya, Sandru and Shalelu to join them. Ameiko suggests a journey to Brinewall Castle to try to discover more about her family’s history as the note hints at and it is decided that they will form a caravan to make the journey. All four PCs and the 4 major NPCs commit to going. As a thank you for recovering the note, Ameiko allows the party to keep all the recovered treasure, not just a commission on it, and the party sets to divvying up the spoils, choosing choice items as gifts for their friends. They turn in the goblin ears for their bounty, and begin to make preparations for the caravan trek.

End Session 3

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The Brinewall Legacy Session Four
A Perspective from Behind the Screen

DM: Mike
Players: Alex (Henric), Amy (Lucha), Holly (Oparal), and Rick (Wiglaf)

The party has returned to Sandpoint after their adventures in the Brinestump Marsh and make final preparation to leave for Brinewall Castle with Sandru’a Caravan as they accompany Ameiko Kaijistsu as she seeks to learn more of her family legacy and follow the clues in the letter that the party recovered.

As the party leaves on the 30th of Neth, Koya remarks their departure is marked by omens as that night will be a Blue Moon, the second full moon of the month. In honor of this, the party names the caravan The Caravan of the Blue Moon. The caravan leaves Sandpoint, heading North on the Lost Coast Road. Sandru tells them their first stop will be at Windsong Abbey, and they should reach the abbey at night fall.

They arrive at the abbey, and take shelter there for the evening, planning on setting up the next day to trade. The party shares a common room provided by the Masked Abbess, and fall to sleep to the strange tunes made by the wind running through the tunnels of the Abbey. That evening, they are plagued by strange dreams of the past. Lucha, Wiglaf, and Henric wake and remember their troubling dreams, but Oparal only has a vague sense of having had bad dreams. Why she doesn’t remember is unknown, perhaps because she is an elf and their sleep is different from that of humans, or perhaps something else. All however wake feeling exhausted and out of sorts. They discuss having been plagued by dreams, but are hesitant to share the details at this point. Reluctantly they stay at the abbey another day and conduct their trade, making a small profit and rest for the night. Their nocturnal adventures are not repeated, and they wake rested and ready for the road.

They continue to travel along the Lost Coast Road, and as they travel through the foothills of the Fogscar Mountains are ambushed by a band of goblin raiders. The caravan successfully drives off the raiders, but does suffer some minor damage. At the far edge of the foothills, they camp for the evening and continue on towards Galduria the next day.

They wake to bad weather, a mix of snow and rain, but the caravan still manages good time. They are a few hours form Galduria at sunset, and decide to camp rather than press on in the dark. During the evening, a young boy enters the camp, exhausted and scared. Oparal is on watch when he arrives, and quickly wakes the others. The boy says he is from Galduria, and he spent the day wandering the countryside, trying to find his lost dog. When he finally found his dog and returned to the town, he tries to find his parents at the inn they ran, but they were asleep and he could not wake them. he tried to get help, but everyone else was asleep too, and he couldn’t wake them up either. He says that’s when he saw the monsters, and his dog started barking. His dog tried to attack the monsters, but they kept shushing him before they started clawing at them. The boy was scared and ran away, and kept running until he saw the caravan’s fires, and came to their camp. The party is fairly sure the boy is telling the truth, at least as far as he understands it. Henric tells them Galduria is the home to The Twilight Academy, a magic school with a reputation for dangerous and experimental magic, and it is possible something when wrong in one of those experiments. Sandru asks the party to check out the village in the morning as the caravan will stay camped so as not to expose it to further danger. The party agrees and after a few hours sleep they head towards Galduria.

At the town gates, they find the guards asleep and cannot wake them, verifying at least part of the boy’s tale. Concerned about the people’s ability to survive exposure to the elements for much longer, they begin dragging those sleepers outside into buildings to provide them some shelter from the winter weather. As they do so, they hear the sound of bodies being dragged a few streets over. They investigate and see a pair of monstrous creatures dragging a sleeping townsperson. They look like bloated baboons with floppy ears, big eyes, and long arms, with knuckles that drag on the ground. Henric believes they are outsiders of some sort, but cannot place their type or origin.

When the creatures see the party, they shush them, and the party makes an aggressive move towards the creatures. Wiglaf draws his sword and takes a direct approach towards them and Henric is not far behind. Oparal begins to circle around the buildings to get the drop on them and Lucha watches with interest. The creatures try to drive off the adventurers with a magical fear effect, but both Wiglaf and Henric are able to shake off the spell’s effects, bit when one of the creatures unleashes a cloud of noxious vapor, Henric is nauseated and taken out of the fight for a bit. Wiglaf engages the creatures, but his weapon is not having the usual effect on them. Lucha uses ghost sound to create the loud sound of a bell ringing, unsure why the creatures were shushing them but determined to make noise if they wanted quiet.

Wiglaf tries a cold iron wakazashi, and it has a much deadlier effect on the creatures. The creatures tear up Wiglaf pretty good, but eventually Oparal arrives and Henric recovers with Lucha’s aid, and the party defeats the creatures, even though they summoned another of their ilk. After seeing them in action, Henric determined they were dretches, low-powered demons usually in the service of someone or something else. Lucha says she heard something fly off form a rooftop during the battle, but couldn’t see anything, suggesting it may have been invisible. This makes Wiglaf and Henric think of quasits, another low-powered demon sometimes used by wizards as familiar. The party decides to catch their breath, and make their way towards the Twilight Academy to see if they can learn what is going on. Lucha makes an off-hand comment about her dream and Henric and Wiglaf realize they had the same thing in their dreams. Before going any further, they decide to share the content of their dreams form the other night at Windsong Abbey.

I will let each player post what they want of the contents of their own dream if they choose, or if they would rather, I can add the text of the dream documents I gave you to the wiki at a later date if you want me to.

END SESSION FOUR

Merry Christmas, all. Next session will be moved from the Monday after Christmas to Thursday so those with Boxing Day family plans can attend the next session. See you all then.

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The Brinewall Legacy Session Five
A Perspective from Behind the Screen

DM: Mike
Players: Oparal (Holly), Wiglaf (Rick), Henric (Alex), Lucha (Amy)

The party is still in Galduria investigating the mystery of the sleeping populace. They search the body of the wizard the demons had been dragging through the town, and find a wand and an amulet. The amulet appears to be some kind of magical pass key and Henric determines the wand is a wand of acid arrow. The party makes their way to the compound of the Twilight Academy and begins to explore.They make their way through the courtyard and Lucha hears something fly off but cannot see it. They believe it is the same thing they heard in the town. They determine what direction they think it flew off in, and head that way. They begin to explore some of the towers and buildings, finding a scriptorium lit by a pale luminescent green magical flame. Inside they find a wizard slumped over an ancient tome. The tome is so ancient it predates the Thassilonian age and its writing can only be see in the green magical light. Its covers seem to be cured human hide, which freaks the party out. They cannot decipher the pictograph language, but Lucha examines the illustrations and finds an image of reptilian eyes that she recognizes from the dreams she had at Windsong Abbey, hovering over Henric.

They leave the book and move on after Henric loots the scriptorium’s supply closet for vellum, paper, ink, etc. and finds a few masterwork stylus. Moving on, they finding a summoning room, and Henric determines it has been used to summon something recently, and he thinks it was summoned from the Abyss but isn’t certain. They move on, finding alchemical labs and a “panic room” a warded area near the summoning room that keeps out summoned creatures. In the divination tower, they are accosted by a quasit and another dretch. After an initial fight, Lucha convinces the quasit that they are “prisoners” and it should take them to its master Ithnogga. The quasit brags how he deceived the wizard Halakarun who was researching a more powerful sleep spell into performing a rite that put all the townsfolk asleep and opened the way for its master Ithnogga to come.

The quasit and dretch lead them to the top of the divination tower, and they see a mage that seems to be possessed by a shadow demon, but something has gone wrong, the shadow demon’s image is superimposed over the mage and it seems to be moving the mage like a puppet. It holds a wizard up by its throat and is sucking the life out of the wizard, as the human dries and dessicates it life force flows into the shadow demon making it stronger and more physically present on this plane. Strands of "invisible black tendrils run from the shadow demon to all the sleeping inhabitants of the town, but Wiglaf, who holds the pass key that grants magical sight can see the strands. Nearly two dozen wizards lay on the floor near Ithnogga and another half dozen dessicated corpses are scattered about the room. A large divination circle dominates the center of the room. The party confronts Ithnogga and his minions. Wiglaf uses a cold iron blade to sever the tendrils running from the demon to the sleeping wizards and they begin to stir. The party holds their own against Ithnogga but can’t quite seem to damage without harming the wizard he possesses, but finally determine the wizard has it coming and begin to hack away. They weaken Ithnogga as Lucha tries to waken the sleeping mages that Wiglaf freed from the tendrils. The wizards begin to awake and use their magic to summon forth pure daylight in the divination hall, driving the shadow demon and leaving it weak and helpless. The wizard it possessed, Halakarun lies dying. The summoned dretch disappears and the quasit turns invisible and slips away in the chaos.

The wizards of the academy are grateful to the party for their aid, and reward them each with a magic item. The party sends word to the caravan, and Sandru brings the caravan into town as its populace awakes. The party is hailed as heroes by the townsfolk, and their association with Sandru’s caravan makes for three days of very profitable trading for the caravan.

After these three days,the caravan loads up their new trade goods and heads out towards Wolf’s Ear, arriving very late that evening. They take rooms for the night and Koya says she wants to go outside the town to observe the stars as she expects an unusual conjunction that evening. Lucha hires one of the caravan drivers to follow her and keep an eye on her just in case she runs into something dangerous, and the party goes out for a night on the town. As they return to their rooms near midnight they hear howling wolves outside the town, but think nothing of it. In the morning, Koya still hasn’t returned, and the driver Lucha hired stumbles into town, bruised and battered, claiming someone jumped him and when he awoke Koya was missing, causing murmurs among the Varisian caravan, as Koya was their fortune teller and this is a bad omen.

End Session.

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The Brinewall Legacy Session Six
A Perspective from Behind the Screen

DM: Mike
Players: Rick (Wiglaf), Alex (Henric), Amy (Lucha), and Holly (Oparal)

The party questions the driver to learn more of Koya’s disappearance and has him lead them to where she disappeared. Shalelu accompanies them to help find the trail. At the hillock and clearing near the edge of the Churlwood where Koya was observing the night sky, they find tracks of a human, a humanoid with wolf paws and wolf tracks, plus drag marks near where Koya was heading into the Churlwood. They follow the track while the driver returns to Wolf’s Ear.

They follow the trail for a few hours and come across a cottage in a clearing, also finding several traps and snares along the approach to the cottage. They approach and are hailed by a voice with a thick Varisian accent, challenging them to come no further. Henric and Wiglaf are bristling with rage and near consumed with their lust for revenge and to save Koya, but Lucha parlays with the voice, and identifies herself as Koya’s granddaughter. The voice invites them to come forward if they sheathe their weapons. Reluctantly they agree and discover the voice is a young boy of about twelve in a tree. He leads them to the cabin and tells them Koya is inside. They see a stout Chelaxian man outside, shirtless in the cold a she had been chopping wood. The smell of cooking food is strong as they make their way inside the cabin.

Inside they find Koya, with a bandage on her head and a splint on her leg, and a woman cooking a stew over a fire. Henric and Wiglaf are still spoiling for a fight, but Koya tells them she was taken here when the couple approached her on the hillock and surprised her sending her for a tumble which knocked her out and hurt her ankle. Henric and Wiglaf accuse them of kidnapping Koya and assaulting the driver. Koya tells them to relax, that the couple asked her to perform a wedding for them as the priestess of Shelyn in town refuses to as she is bowing to political pressure from the mayor. The Chelaxian man is the son of a noble in Magnimar who became afflicted with lycanthropy and the woman is a Varisian druid who often takes wolf form With all the previous troubles in Wolf’s Ear, they are shunned in the town and have gone into exile out here in the Churlwood.

Wiglaf and Henric are still angry and belligerent, when another figure bursts into the room informing them that an angry mob with “torches and pitchforks” is approaching from Wolf’s Ear. Shalelu stares in hate at this newcomes, a half-elf wearing an eye patch, and there is something disturbingly familiar about him to Oparal. Lucha too recognizes him and associates him with her dreams at Windsong Abbey.

Koya tells the woman to take her brother and go before the mob arrives. She transforms into wolf shape and the young boy mounts her to ride off. She tells the Chelaxian to go as well, but when the half elf goes to leave, she tells him to stay, and Shalelu warns him if he moves she will kill him. Koya tells him he will deserve everything he gets, and the man bristles with anger, transforms into a werewolf and snaps at Shalelu. Oparal finally recognizes him as the wolf that attacked her as a child, when Shalelu rescued her. Shalelu curses and asks why he won’t stay dead.

Wiglaf and Henric join the fight against the werewolf while Lucha goes to try to stall and calm the mob. Oparal circles around the cottage and attacks the werewolf from behind. When he is close to her, he snarls that she might have been his whelp had her mother been willing. The party, with Koya and Shalelus help begin to get the better of the werewolf, and Lucha tries to placate the mob telling them her friends are dealing with the werewolf as they speak. She agrees to escort the leader of the mob, who is the mayor of Wolf’s Ear, into the cabin and he enters to see the party finishing off the werewolf.

The mob cheers when the mayor tells him the werewolf is dead, and they claim the body to bring back to Wolf’s Ear. The mob heads off, and the party remains behind. Koya covertly sends word to the coupe who own the cottage that it is safe to return. She and Lucha preside over the handfasting, but the rest of the party waits outside in protest, not liking the idea of helping the werewolf.

After the wedding, they return back to Wolf’s Ear and are heralded by the folks as heroes, once again bolstering their profits as the caravan trades in the town, spending five days peddling goods and buying new trade goods. They also take the time to repair the damage done to the wagons in the goblin attacks they endured on the trail earlier. After trading is concluded they once again hi the road, choosing to skirt around the Churlwood on their way to Roderic’s Cove.

Along the way, they have to avoid a snowdrift that blocked the trail, and endure an attack by a band of ogres on the border of the Churlwood, but arrive in Roderic’s Cove safely. In town, they camp for the night at the wagons, but are attacked by a bugbear press gang trying to impress oarsmen for their pirate crew. They had grabbed done of the caravan drivers, but were spotted by Henric on watch, who awakes the party, who then deal with the bugbears and rescue the driver. They go on to trade all their remaining goods in Roderic’s Cove and load up on provision and repair materials in preparation for the long journey from Roderics Cove to Brinewall Castle.

At this point the party has reached third level.

END SESSION

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